Maritime Calling early access has begun!

We are very happy to reach this step of the journey when we are ready to release the game to the public! We have recently updated the game to v.0.6.1 fixing all of the major bugs, that we heard of, followed by few improvements to better highlight mechanics and make them clearer. Today we made …

Maritime Calling Beta is here!

We are delighted to announce that our development cycle is approaching release (on September, 28th) with open beta lasting until the end of the week (August, 29th). You can play beta by hitting «Playtest» on our steam page. Over the last couple months we worked hard to bring new exciting features to you! New feature: …

Kickstarter is over and it’s a success!

We are delighted to say that our Kickstarter is a success and all thanks to our dear backers! Now our little studio will be able to continue the work on Maritime Calling in making the best seafaring RPG. In the next week we will be taking a short break to recover after the intense crunch …

Developer Diary #5 — More graphical updates — new sailor and ship

As a part of our transition towards more advanced graphics and visual style we bring you the first new sailor model! Fresh just out of our «character factory», made by our brilliant character artist, Anton. With a new stylized approach we will be able to bring much better fidelity in lighting, facial and eye expressions …

Kickstarter goal reached, stretch goals and new reward tier!

Our campaign has finally reached its funding goal! Thank you everyone supporting us 🙂 Now, if you had doubts about kickstarter or our project in general, or just thought that the base reward tier is too expensive — we hear you and we have added a new reward tier — Last Call Seaman. Pledge now …

75% funded on Kickstarter and first 100 backers!

We have reached an important milestone for us and now the goal is so close! https://www.kickstarter.com/projects/tiamatgames/maritime-calling-seafaring-rogue-lite-adventureThank you all supporting us and let’s make this final push together, so we could make this game come true!

Developer Diary #4 — New Graphics

For a long time now we have been pondering the transition towards High Definition Render Pipeline (HDRP). This allows us to give the Maritime Calling much more vibrant looks and drastically improve lighting quality.Here are some examples of the new games looks: Sailor clothes and sky (before/after) Ship textures and ocean (before/after) Shadows (before/after) Another …

Developer Diary #3 — Land expeditions

In any seafaring journey the eventual goal is to reach some land, be it a friendly port, hostile fort or some uncharted island waiting to be explored. Putting a fresh coat of paint to the classic text quest narrative adventure by adding some interactive elements like a drawn map allows us to handcraft stories for …