Greetings seafarers, today we are happy to announce upcoming patch 0.7! Our original plan for 0.7 was to just make a small graphics update, but the further we went, the more gameplay improvements felt necessary to be included as well. We ended up with a major patch including rework of islands, adding points of interest …
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Maritime Calling early access has begun!
We are very happy to reach this step of the journey when we are ready to release the game to the public! We have recently updated the game to v.0.6.1 fixing all of the major bugs, that we heard of, followed by few improvements to better highlight mechanics and make them clearer. Today we made …
Maritime Calling Beta is here!
We are delighted to announce that our development cycle is approaching release (on September, 28th) with open beta lasting until the end of the week (August, 29th). You can play beta by hitting «Playtest» on our steam page. Over the last couple months we worked hard to bring new exciting features to you! New feature: …
Maritime Calling is at MGN!
MGN is an online conference focus on indie games, hosted by @Steamparty and collaborated between STEAM and ACFUN. And Maritime Calling will be taking part in this event.
Kickstarter is over and it’s a success!
We are delighted to say that our Kickstarter is a success and all thanks to our dear backers! Now our little studio will be able to continue the work on Maritime Calling in making the best seafaring RPG. In the next week we will be taking a short break to recover after the intense crunch …
Developer Diary #5 — More graphical updates — new sailor and ship
As a part of our transition towards more advanced graphics and visual style we bring you the first new sailor model! Fresh just out of our «character factory», made by our brilliant character artist, Anton. With a new stylized approach we will be able to bring much better fidelity in lighting, facial and eye expressions …
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Kickstarter goal reached, stretch goals and new reward tier!
Our campaign has finally reached its funding goal! Thank you everyone supporting us 🙂 Now, if you had doubts about kickstarter or our project in general, or just thought that the base reward tier is too expensive — we hear you and we have added a new reward tier — Last Call Seaman. Pledge now …
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Gameplay review from Hank Indie Games
75% funded on Kickstarter and first 100 backers!
We have reached an important milestone for us and now the goal is so close! https://www.kickstarter.com/projects/tiamatgames/maritime-calling-seafaring-rogue-lite-adventureThank you all supporting us and let’s make this final push together, so we could make this game come true!
Developer Diary #4 — New Graphics
For a long time now we have been pondering the transition towards High Definition Render Pipeline (HDRP). This allows us to give the Maritime Calling much more vibrant looks and drastically improve lighting quality.Here are some examples of the new games looks: Sailor clothes and sky (before/after) Ship textures and ocean (before/after) Shadows (before/after) Another …